
This project was a bit difficult to work on. We intendet to make a puzzle-game with cubes, but in the end it was slightly hard to play if you are not familiar with the controls. I still like the style we created. My task on this varied between design, leveldesign, programming and asset implementation. I also designed the logo, as well as the menu of the game.






November 2015
Unral Engine
Student Project
Three Months
Developers:
Nikolai Friedrichsdorf | Maren Gutt | Sophie Buchner
Coaches:
Prof. Susanne Brandhorst | Prof. Thomas Bremer
Coaches:
Prof. Susanne Brandhorst | Prof. Thomas Bremer