This project was a bit difficult to work on. We intendet to make a puzzle-game with cubes, but in the end it was slightly hard to play if you are not familiar with the controls. I still like the style we created. My task on this varied between design, leveldesign, programming and asset implementation. I also designed the logo, as well as the menu of the game.
November 2015
Unral Engine
Student Project
Three Months

Developers:
Nikolai Friedrichsdorf | Maren Gutt | Sophie Buchner

Coaches:
Prof. Susanne Brandhorst | Prof. Thomas Bremer

Other Projects

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